Struggle for System
A downloadable game for Windows, macOS, and Linux
You have been engineered to fight monstrous threats. Do not ask questions. If they are labelled as monsters, there ARE monsters. Do not hesitate. Do not falter. Humanity is on the line.
FEATURES
- Turn-based combat with buffs, delayed attacks, strategic decisions
- An atypical story with political undertones
- Short game: between 1 to 3 hours of playtime
- 5 uniques Bosses, 6 playable characters : all with unique abilities
- 1 true ending, 3 bad endings
LANGUAGES
English - French
STATUS
Feedbacks and Critics are very welcome !
This game can benefit a lot from players input and ideas.
I plan to make a bigger game in the same universe, with more in-depth combat and RPG elements.
CREDITS
Most assets (99.99%) of the assets used in this game are not mine. (I mainly focused on coding the combat engine on top of RenPy).
Visual assets:
> Roman-Sachnow https://www.artstation.com/romeckart
> Golden Yak (John Yakimow) https://www.artstation.com/goldenyak
Musics :
> MakotoHiramatsu https://scrapbox.io/makotohiramatsu/
Renpy Cookbooks :
> Wattson https://wattson.itch.io/kinetic-text-tags
Missing Attributions :
This game was originally a personal project, just to blow steam off from regular work. I didn't expect to go this far. I used a lot of art without logging their sources. This was a mistake : it's now hard to attribute arts to their respective authors. If your art is used in this game but not properly attributed, I am sorry, it's lame. Please contact me and I will :
- add you and your links to the credits
- or remove the art from the game if that is your wish.
If you have feedbacks/criticisms, please leave a comment !
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | hugo.cornu |
Genre | Visual Novel, Interactive Fiction |
Made with | GIMP, Ren'Py |
Tags | 2D, Boss battle, Dark, Post-apocalyptic, Ren'Py, Turn-Based Combat, Zombies |
Average session | About a half-hour |
Languages | English, French |
Inputs | Mouse |
Accessibility | Interactive tutorial |
Comments
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Obviously my only suggestion would be to give it a more unified graphic style, preferably not using assets from random people without the proper rights; If this is a personal project for fun I guess that's no big deal but if you plan to expand on this I suggest taking special care on that aspect.
Thanks for feedbacks ! it's very helpful.
"More unified graphic" : you are right. I'm working on a shader technique to unify different graphic without resorting to pixel-art/pixelization like many games do. The next game will have a more professional look (even if visual will remain my weak point).
Seems interesting, though I think it'd be nice if you credited the folks whose art you used and/or simply put a disclaimer on the page that these aren't your assets/are free assets/aren't the final assets?
I'd be curious about the artistic future of the project, considering it's marked "in development".
:) Thanks!
Thank you for taking the time to comment and for this constructive criticism. The game already contained credits but now I added them on the itch.io page !
Thanks a ton for reading my comment and making a chance-- as an artist who works on games, I really appreciate that!
For the future of this project, I hope to expend on the same universe where the player meet, fight or partner with incarnations of societal concepts (like Justice, Order, etc...). I also hope to give it a more political tone, so that different factions have different socio-economic models (capitalism, individualisme, socialism, etc...) embedded both in the gameplay and the background.
Sounds cool! Good luck!